Pac’s Revenge
Lead Gameplay Programmer - 2 Years
Modular combat systems, enemy AI, progression pipelines, and custom post-processing shaders.
View project →Unity (C#) · Unreal Engine (C++) · Gameplay Architecture · AI · Rendering
I build scalable gameplay systems and rendering features with production-quality code.
Lead Gameplay Programmer - 2 Years
Modular combat systems, enemy AI, progression pipelines, and custom post-processing shaders.
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Gameplay Programmer - 8 Months
Modular combat architecture, boss AI, and inventory-driven ability design and stats system.
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Cubical Marching Squares with GPU-driven octree LOD generation via compute shaders.
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Optimized volumetric atmosphere rendering using precomputed optical depth textures.
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GPU raymarched clouds using tiled 3D Worley noise and single-pass post-processing.
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System Programmer / Technical Artist - 48 hrs
Level progression and custom post-processing effects and visual fidelity.
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Systems Programmer - 48 hrs
Expandable weapon and upgrade systems built under tight production constraints.
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Solo Developer - 1 Month
Physics-based movement and procedural enemy AI movement built and designed by myself.
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