Long-term Games

Pac's Revenge screenshot

Pac’s Revenge

PC (Steam) Unity (C#) Released

Lead Gameplay Programmer - 2 Years

Modular combat systems, enemy AI, progression pipelines, and custom post-processing shaders.

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The Eternal Guest screenshot

The Eternal Guest

PC (Itch) Unity (C#) Released

Gameplay Programmer - 8 Months

Modular combat architecture, boss AI, and inventory-driven ability design and stats system.

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Technical & Systems Work

Terrain generation

GPU Terrain Generation

C# HLSL

Cubical Marching Squares with GPU-driven octree LOD generation via compute shaders.

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Atmospheric scattering

Atmospheric Scattering

HLSL

Optimized volumetric atmosphere rendering using precomputed optical depth textures.

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Volumetric clouds rendering

Volumetric Cloud Rendering

HLSL

GPU raymarched clouds using tiled 3D Worley noise and single-pass post-processing.

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Game Jam Games

CKE screenshot

CKE

PC (Itch) Unity (C#) Game Jam

System Programmer / Technical Artist - 48 hrs

Level progression and custom post-processing effects and visual fidelity.

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W3B D1V3R screenshot

W3B D1V3R

PC (Itch) Unity (C#) Game Jam

Systems Programmer - 48 hrs

Expandable weapon and upgrade systems built under tight production constraints.

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HARDY screenshot

H.A.R.D.Y.

PC (Itch) Unity (C#) Game Jam

Solo Developer - 1 Month

Physics-based movement and procedural enemy AI movement built and designed by myself.

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